Game Development. Introduction to 3D for Web Games

Michael Oneppo. MSDN Magazine. 2015-08-01.
Adding a third dimension to a game truly brings it to life. You can look around from any viewpoint and see every angle of an object or a scene. But how can you actually pull this off behind the scenes? In this series of articles, I’ll walk through the steps for making 3D games, and show you how libraries such as three.js can help you achieve the rich, 3D environment becoming so popular on the Web. In this first installment, I’ll keep it simple and focus on building a 3D version of the Ping game first described in “A Web Game in an Hour”.

[Game Development. Introduction to 3D for Web Games]

Upstart. Games Revolution

Michael Thompson. MSDN Magazine.  2015-08-01.
I was born in 1983, just as the early video game market famously crashed and left many to believe it was a fad that had run its course. But demand for quality games proved resilient and by the time I entered grade school the Nintendo Entertainment System was a favorite topic of playground debate. Since then, the games industry has become larger and more mainstream each year. In 2014, the sector topped U.S. $80 billion in worldwide revenues; double that of the film industry.

[Upstart. Games Revolution]

Am I a bad programmer if I can’t even make a pong game in unity using C#?

Daniel Super. Quora Digest. 2016-08-09
You are a beginner. It’s really not helpful to think of yourself as good or bad. You’re just getting started, you are learning, you are inexperienced.
Is all game programming this math heavy?
The math behind pong is nothing. The ball moves in a straight line in two dimensions. It’s extremely simple.

[Am I a bad programmer if I can’t even make a pong game in unity using C#?]