Better Architecture with UX-Driven Design

Dino Esposito. MSDN Magazine. 2015-11-01.
The design and engineering of any software system begins with a well-known step: collecting requirements from users. This usually involves several meetings and interviews with customers and domain experts. Following the last meeting, nearly everyone involved in the project should believe that all details of the system have been ironed out and development can safely start. No one should doubt that the final product will be different from what was explained and understood. Customers should be happy and architects should believe they know exactly what to do.
However, in practice, experience shows that agreeing on abstract requirements doesn’t guarantee successful implementation. When customers actually see the prototype, more often than not they just don’t like it. No matter all the meetings and discussions, it seems that customers and developers form distinct ideas of the final product. Developers receive requirements and build the software around them. But the final product often misses the mark of what users want.
I think developers often tend to aim for functional completeness and don’t focus enough on the business processes end users need for the system to perform. So while functional aspects of business processes are captured, the overall implementation is rarely as polished and smooth as expected. In this article, I’ll present a design approach that can improve the chances for architects to build the right thing the first time. I call this approach UX-driven design, or UXDD for short.

[Better Architecture with UX-Driven Design]


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